muddler

 

 

muddling is a process i use to generate broadband noise from any audio source. i had been wanting to be able to make water and wind sounds out of any sound and i came upon it intuitively with muddling, which is taking a soundfile of any length and splitting it up into many pieces and then playing them all simultaneously, with variable speed. i have made a Max patch that will do this up to 50 segments, though i'm going for two banks of 100 so i can crossfade between them.

the effect is similar to what one hears in the work of Alvin Lucier's "I am talking to you in a room" in the sense that the background ambient noise in the soundfile is amplified and so you get this vertiginous swirl of sound (yes i do love that word) in the midst of the semi-recognizable layered segments. it is amazing how discernible the various parts are up to 20 segments.

 

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